Telepath RPG: Servants of God is the third game in the Telepath RPG series of games. The game was released on February 14, 2012. Contentsshow Plot The plot of Telepath RPG: Servants of God does not follow directly from the story of Telepath RPG 1 or Telepath RPG 2. You play the son of two. I've been following the development of Telepath: Servants of God for a few. Like Tactics Ogre (and the Japanese RPG tradition is referenced explicitly. Is also available for download, as well as earlier freeware titles which.
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Telepath RPG: Servants of God is the third chapter in the Telepath RPG series. The story is not a direct sequel to the previous chapters, though it is set in the same world.
Nelis, the shadowling queen, has been defeated, and without her, the Shadowling Empire has crumbled. However, a new menace has arisen in the world of Cera Bella. Known as the 'Servants of God', this cult believes that there is only one true god, and he alone has the right to peer into the hearts and minds of mortals. This makes those with 'the Gift' — psychics — anathema to them. They are persecuted by this cult as 'dark ones' who manipulate the minds of others. As a radical fringe group, their beliefs are easy to dismiss — until they stage a coup and take over the desert city of Ravinale.
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Your main character is the son of two senators, Alder and Catherine Duvalier. Your character was thrown in prison shortly after the coup took place. Fortunately, his friend Griffin, along with the People's Resistance of Ravinale, breaks him out. He now has to work together with a ragtag group of resistance fighters to topple the Cult's theocracy and reinstate the old democratic government.
The game tackles a number of theological and philosophical questions about the nature of God and the role of religion in society — the god the Cult worships being called 'Yahwah' is no coincidence. The writing has been critically acclaimed by a number of video game critics, and it sports a fun tactical RPG experience as well. A demo can be downloaded on its home site, Sinister Design, and the full version can be purchased for 25 US dollars.
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Examples of tropes used in Servants of God:
![Rpg Rpg](/uploads/1/2/5/8/125859761/314655509.png)
- Action Girl: Rahel, to a degree.
- Actual Pacifist: Set. He doesn't have any attack skills, because he can't bear to hurt anyone.Set: I do fight! But I fight to save lives, not take them.
- When Duvalier asks Set how he dealt with people who attacked him, particularly bullies when he was younger, he replies that he simply puts up a barrier around them until they feel stupid and give up.
- Amplifier Artifact: The orbs, as in the previous game.
- Antimagical Faction: The Cult considers people with Psy abilities to be Dark Ones, abominations against Yawah's will. This is a Hypocritical version, as they don't apply this to their own Acolytes, believing their powers to come from Yawah instead of the Dark.
- Anti-Villain: The Cult's leaders are mostly ordinarily-decent individuals caught up in a fanatical religious movement.
- Back from the Dead: Luca has this ability, though it's explained that there are number of limitations. Firstly, she apparently can't do it without Duvaliernote , justifying We Cannot Go On Without You. She also needs an intact body and a 'soul charge' (whatever those are).
- Back Stab: As with the second game, hitting someone from behind results in massive damage. Some characters are better at this than others.
- Bald of Awesome: Griffin.
- Boss in Mook Clothing: Greater Ghosts. They are completely immune to physical attacks, have a boatload of health, and they use devastating area effect attacks.
- Loyalist Captains and Avengers are also quite tough. The Captains can deal tremendous damage to large portions of your team, and the Avengers can return the damage you deal to them with Feedback, requiring you to press to offensive to have any hope of defeating them.
- Casanova Wannabe: Despite Rajav's claims that he is a legendary lover, his attempts to woo Luca are absolutely terrible. It is possible, however, that the time spent in the labyrinth simply caused his skills to become rusty. Very rusty.Rahel: [Rajav] couldn't seduce a cat out of a bucket of water.
- Climax Boss: Malekahin, who challenges you during the raid on the Armory and tries to convince you to join the Cult.
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- Continuity Nod: A number of references are made to the events of the prequel. Many major characters from that game even make appearances.
- Crutch Character: Qudssi is faster than Griffin by two points, is resistant to mental attacks (a unique trait), and starts with his melee attack at an incredibly high level. He also has no special skills. This makes him a useful alternative to Griffin in the early game, but he falls behind in the endgame, when Griffin starts learning more skills.
- Deadpan Snarker: Rahel, if you aren't on her good side.
- Death Is a Slap on the Wrist: Even moreso than in the prequel. Revival now costs easily-accumulated 'soul charges' instead of gold.
- Defrosting Ice Queen: Rahel, if you pick the right options when talking to her.
- Dialogue Tree: Lots. Most notably, there is an absolutely massive one for your pre-battle parley with the Final Boss, with numerous different outcomes.
- Disc-One Nuke: With high Aptitude and a bit of persistence, it is possible to crack the combination on the Order of the Black Rose's safebefore the first mission. This gets you 5000 gold and an orb.
- Elemental Powers: Heat, cold, light, and shadow.
- Final Boss: Cygnus.
- Genius Bruiser: Griffin.
- Guys Smash, Girls Shoot: Griffin and Arman are melee fighters, Rahel is an archer. Possibly subverted with Duvalier, who often attacks at range using his Psychic Powers.
- Idle Rich: Baz.
- It Gets Easier: Discussed and subverted in the prologue.Griffin: First time you've ever killed someone, huh? [...] It gets...easier. But it's never easy. And it never should be.
- Karma Meter: Defied by the creator, who says he wants to avoid moralizing the choices in the game.
- Kick the Dog / Pet the Dog: Ah, dialogue options...
- The Dog Bites Back: In the epilogue, if you gloated about how you like killing to Set, he will start a committee to get Duvalier removed from the judges' bench.
- The Lancer: Rahel.
- Last Disc Magic: Double Strike, Trueshaft, and Mega Stab for Griffin, Rahel, and Arman, respectively. Arguably the elemental area attack for Duvalier as well.
- Life Drain / Mana Drain: Luca's Soul Suck is kind of both. It drains the opponent's health, but converts it into PsP when Luca absorbs it. Iblis' Drain attack works in the opposite manner.
- As in the previous games, the Feedback skill is functionally the former, though the flavor text shows that it works in kind of an opposite manner — instead of draining life directly, the characters purge negativity and wounds from their bodies, then inflict that same negativity on the enemy.
- Magic Knight: Every weapon-using fighter in the party except Qudssi is Gifted, and they use their psy abilities as part of their combat style.
- Magikarp Power: Duvalier. He has the worst stats in the game, with no intrinsic health or PsP bonuses, and only starts with a basic offensive and defensive skill. He is also likely to have low battle stats, since it's most advantageous to max out Personality and Aptitude at their expense. Once he gets a few orbs and starts learning elemental attacks, however, he easily becomes the strongest and most versatile member of your team. He's still a bit squishy, though.
- Also, Malis. She starts with nothing but Mind Blast, but once she starts learning more skills, she becomes the most manoverable character in the game, and, unlike Arman, can actually keep herself alive with Feedback. She can't match Arman in terms of pure offensive output, however.
- Malevolent Masked Men]: Cygnus always wears a golden mask that looks like the face of an infant.
- Military Coup: After the Ravinale Guard was subverted by the Cult, the next step was to purge the Parliament of any Senators who wouldn't vote as instructed
- Multiple Endings:
- One: Agree to surrender at the Al'Dukkan armoury, and join the ranks of the Cult.This one has a lot of What the Hell, Hero.
- Two: Beat Cygnus to a bloody pulp and arrest him. This is the 'standard' ending.
- Three: Trump Cygnus in a theological debate and force him to surrender.
- Four: Let Cygnus run away.
- My God, What Have I Done?: Duvalier can have one of these after mission four, if he took the violent route and discovers that Luca's personality has been irreversibly altered.
- Nice Guy: Set.
- No Cure for Evil: Averted; there are numerous enemies with healing skills.
- One-Man Party: You can do it this way if you want, since characters are upgraded by spending gold (allowing you to train up whoever you want), Duvalier is much less expensive to upgrade early on than most, and he can heal himself with Feedback and Vengeance. It works very well early on, but later, he could probably stand to have a little backup.
- Optional Party Member: Qudssi, Malis, La'Man, Naj, and Rajav.
- People's Republic of Tyranny: Ravinale is still formally a Republic, but after the Cult's coup d'etat, any Senators who don't vote as instructed are going to end up imprisoned or worse.
- Permanently Missable Content:
- All of the Optional Party Members, if you piss them off, kill them, or flat-out refuse to let them join. Most notably, Qudssi calls it quits if you tell Luca to kill the innocent civilians at the end of mission four. He also becomes lost if you don't recruit him before that point, no matter what you do.
- Some of the orbs can be lost if you screw up the relevant sidequests badly enough.
- Personality Powers: The Nameless One asks Duvalier about his personality before selecting an elemental affinity for him. Apparently, pyrokineticists believe in great passion, cryokineticists believe in rationality and detachment, photokineticists believe in analyzing future possibilities, and skiakineticists believe in analyzing past mistakes. This also seems to hold true for the Cult's Acolytes — Fernatus is a fiery, passionate executioner, while Malekahin is a scholarly preacher who is focused on correcting his past mistakes.
- There seems to be a degree of this going on with Luca, as well. Specifically, if Duvalier convinces her that she really is an angel of wrath in mission four, she will learn Light Blast, an offensive skill.note However, if Duvalier keeps her grounded during that scene and she retains her more passive personality, then she learns Transfer 2, a support skill.
- Pintsized Powerhouse: Duvalier is the youngest member of La Résistance, and mainly serves as a Tagalong Kid with no real influence. That doesn't stop him from being the most powerful member of the group by far; see Magikarp Power, above.
- However, subverted in that his strength is mental, not physical.
- Posthumous Character: Darime.
- Plucky Comic Relief: Rajav.
- Psychic Powers: Explored to an even greater depth than in the prequels.
- Relationship Values: Most characters have these. They can be affected by what you say when talking to them in your headquarters, among other factors.
- Rousing Speech: Duvalier can make one of these later in the game to gain support for La Résistance. Its success depends on a number of factors.
- Secret Character: Rajav, to an extent. He can only be recruited by completing the fourth crypt.
- Side Quest: All over the place. The latter half of the game is largely made up of these.
- Skippable Boss:
- There's a lot of them, but probably the biggest one is the Final Boss himself.
- You can fight General D'Kah, but he has more HP than the Final Boss. You can also just run past him.
- Tagalong Kid: Duvalier for the most part. He is granted tactical command in battle, but doesn't have much influence on the group's major, long-term goals. He's mostly just there because he needs shelter and/or he feels like helping out.
- Talking the Monster to Death: You can do this to the Final Boss. Albeit not literally, and you do need a very high Personality score.
- Video Game Caring Potential / Video Game Cruelty Potential: All over the place.
- Video Game Cruelty Punishment: If you tell Luca to murder a bunch of innocent civilians in mission four, Qudssi will desert if you recruited him.
- On the flipside, though, Luca gets a new attack out of the deal.
- Video Game Set Piece: Both Iblis and Cygnus use weird attacks that aren't what one might normally expect. Iblis cannot move, but can drain PsP for health, and has an attack that can hit anyone, anywhere (there are no range restrictions). Cygnus can create clones of himself, switch places with those clones, create electrified solid state shields out of thin air, and attack every character on the field at once.
- Weapon of Choice:
- Duvalier, Malis, Luca: 'My mind is my weapon.'note
- Griffin, Qudssi: Cool Sword
- Rahel: Archer
- Arman: Knife Nut
- Set: None (he wouldn't hurt a fly, quite literally)
- Rajav: Blade on a Stick
- Naj, La'Man: Breath Weapon
- We Cannot Go On Without You: Justified this time. Luca is purely loyal to Duvalier; if he dies, she just fades away (or something) and can't revive him.
- What the Hell, Hero?: Happens repeatedly throughout the game if you have Duvalier do things the other characters consider immoral.
Index
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- Awesome Music: See for yourself. Of note:
- Luca, the Leitmotif of the character.
- Fight For Your Life, the Boss Battle music, Taste My Power, D'Kah's battle music, and, of course, the final boss music (warning: spoilers).
- City Beneath the Earth, the music for Somnus, is quite popular. As is Dead and Forgotten, the music for the crypts.
- Many find 'You Don't Know Me' and Riddle Door to be quite catchy. Marshaling the Troops is also suitably epic for the scene it appears in.
- Fridge Logic: The Fury and Stimulate skills apparently work by manipulating the target's brain chemistry. How do they work on Luca and Rajav, then, if they have no physical brains?
- Fridge Horror: This also means that the skills work very similar to drugs such as stimulants and narcotics. One wonders at what the long-term side-effects of using them would be...
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- Funny Moments: Rajav's interactions with Luca.Rajav: Luca! Your eyes are captivating.
Luca: My eyes?
Rajav: Yes, captivating! When you look at me, I am held captive. You imprison me with your looks.
Luca: You are mixing your metaphors.
Rajav: Yes, yes! Come away with me, and we will mix our metaphors together until the rising of the sun.
Luca: I have forgotten much of my former life, but I am fairly certain that that is the worst come-on I have ever heard.- And if you recruited Malis:Malis: You. Deathling.
Rajav: Hm? Yes?
Malis: You do realize that you have no body, don't you?
Rajav: Yes, of course, though it is a bit impolite of you to mention it.
Malis: Yet here you are, attempting to mate with the other ghostling like a simple animal. Even if she welcomed your advances, your attempts at copulation would fail. Are you so bound to your fleshling instincts that you don't see this?
Rajav: Old habits are slow to die. But beauty...she is eternal.
Malis (primping her smoke plume): Yes, I...see your point. - Unfortunately, those interactions turn into Nightmare Fuel if Luca has become Luca'ra'il.
- And if you recruited Malis:
- Moment of Awesome: Duvalier trumping Cygnus in a religious debate so thoroughly that he breaks down in tears and surrenders immediately.
- Nightmare Fuel: Luca'ra'il. Especially if you don't know about her beforehand.
- Tear Jerker: Luca discovering that Fizooz no longer remembers her.
- Also, to a degree, discovering that Luca's personality has been inverted, and that it's your fault.Duvalier:I miss the old Luca.
Luca'ra'il:What a strange thing to say.
- Also, to a degree, discovering that Luca's personality has been inverted, and that it's your fault.